![]() ![]() ![]() Its promising to see 343 clearly taking on board fan's hopes, so hopefully that spreads to more than just the armour.Īs a massive reach fan, it's also great to see them acknowledge the older halos. ![]() It looks utilitarian and not like the powerrangers in Halo 5. They've copied the reach armour I love, and have fixed halo 5 armour. Pulling any sort of deeper meaning out of Halos 1 - 3 is a stretch, I think. You can finish Halo 4 and make the case that this is a story about a man forced to choose between saving his friend or saving the human race, and what effect it would have to watch someone wither away in front of you. By the end of Halo 4 the Chief is openly wondering out loud if he's even human any more, which is some deep shit for a pop sci-fi video game. Halo 4 puts both the Chief and Cortana in the position of having conflicting goals to the plot, and seeing their responses to these conflicts tells us more about who these characters actually are. Up to this point, the prior Master Chief entries were all plot-driven stories. I'm talking about what the story actually means. We're talking about two different things here, I think: you're talking about plot which every Halo game to a tee has had gigantic missing parts (although 4 does have some whoppers as you mention). I never read the Forerunner trilogy, and I was fine with Halo 4. I mean, I get giving some new villain or character some half-assed story arc, but those are huge parts of why she is (was?) the way she was and her changes throughout the games, and they were barely glossed over, let alone mentioned. It's like this: If the MCU released Infinity War, then immediately released a comic where the Avengers killed Thanos and fixed everything, then the next Avengers movie had them fighting someone new with no real synopsis of what happened in between, that is bad storytelling.Īnd heck, that isn't even going into all the crap that happened to Cortana in the books which explains her rampancy and corruption that was a HUGE part of the later games, the 7 year lifespan (since AIs like her essentially get so much information, they 'think' themselves to death), the truncating she has gone through to extend her lifespan, or anything else that has been afflicting her since H3. I have no issue with mixed-medium single-continuity storytelling, but if someone is going that route, then the primary medium needs to at least provide a brief of what happened in the other mediums, especially if what happens has major impacts between the two between releases. Heck, the Ur-Didact didn't even get an on-screen death in any game, being written off in another medium altogether after 4. No in-game mention of the war between Humans and Forerunners that fueled his hatred. The Ur-Didact, the Composer, and other Forerunner characters weren't well introduced in game at all. To hold players over until March, Halo Infinite will receive a free 30-tier battle pass in November as part of the game's Winter Update, along with new maps, the beta for Forge, and more.4's story was only really coherent if you read the Forerunner trilogy. Halo fans may be disappointed in 343's lack of official support for split-screen co-op, but long-awaited features like Forge are finally coming soon. The community's predictable negative reaction to the mode's cancellation makes 343's decision even stranger, since the mode is in many ways already fully functional, albeit in an unofficial capacity. Reactions from the game's community have not been positive in light of the news, largely because 343 had explicitly promised to include split-screen co-op in future titles following the feature's absence in Halo 5. 343 has officially only said it canceled work on the feature to better allocate resources to future content for Halo Infinite, which recently saw its third multiplayer season delayed until March of 2023. But game development is complicated, and until 343 gives fans more information on what additional work would have been needed to complete the feature to their standards, what exactly happened to split-screen co-op will remain a mystery. That all begs the question: Why did 343 cancel a feature that, judging from Digital Foundry's video, appears to be largely functional? The mode is playable, and though problems like the save file corruption bug would need to be ironed out, it seems the majority of the work is done. Digital Foundry notes that while they've done the exploit numerous times and haven't had it happen to them personally, others in the community have reported it happening, making playing split-screen co-op a potentially risky endeavor. The main drawback of using the exploit to enable split-screen co-op is that it runs the risk of corrupting save files. ![]()
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